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21. Corp Quiting to avoid battle during war. - in Player Features and Ideas Discussion [original thread]
i kinda agree w/ both of ya... a point against the forcing all peeps on an account to be in same corp.... i think TTI for example has several different corps for different activities (ex a TTI mining corp, a TTI military corp etc...) it should be ...
- by SW nomad21 - at 2003.08.26 03:17:00
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22. Personal Hangars - Divided into more folders - in Player Features and Ideas Discussion [original thread]
i agree as well.. i would love that.. one thing i use as a temp solution is medium containers.. i put all mining eq in one can, all combat eq in another etc.. one advange of this is if i'm 8 jumps out pirate hunting and decide i need my mining e...
- by SW nomad21 - at 2003.08.26 03:10:00
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23. Personal Hangars - Divided into more folders - in Player Features and Ideas Discussion [original thread]
i agree as well.. i would love that.. one thing i use as a temp solution is medium containers.. i put all mining eq in one can, all combat eq in another etc.. one advange of this is if i'm 8 jumps out pirate hunting and decide i need my mining e...
- by SW nomad21 - at 2003.08.26 03:10:00
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24. Caldari bs....make them usfull - in Player Features and Ideas Discussion [original thread]
Edited by: SW nomad21 on 18/08/2003 04:21:58 actually i think the best jammer loadout is 3 multispecs and 1 spacial destab(caldari sensor jammer).. this gives you 14 sensor jamming strength for gal, min and amarr, and 18 for caldari, so you ca...
- by SW nomad21 - at 2003.08.18 04:19:00
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25. Battleship does 360s! - in Test Server Feedback [original thread]
mine too.. sometimes even w/o the mwd.. its pretty sweet lookin'
- by SW nomad21 - at 2003.08.18 01:09:00
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26. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
i don't know what the devs' stances are on cargo containers, but the creation of industrial class ships hints that they intended for the mass transport of some cargo, and the title of the ships "industrial" implies that trade was not their specifi...
- by SW nomad21 - at 2003.08.13 21:07:00
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27. to those people who bought the miner 2 - in EVE General Discussion [original thread]
i suppose everyone who bought a heavy cruiser for more than 6.5 million should feel foolish then.. if you had just waited a few months you could have gotten that thorax for under 6 mil.. tsk tsk.. what a waste
- by SW nomad21 - at 2003.08.13 18:26:00
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28. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
i agree that the current cargo containers should have limited space (as they operate on the concept of physically enclosing the contents), the idea of containment fields is a separate idea (sort of). perhaps only useable for ore?? thanks for the ...
- by SW nomad21 - at 2003.08.13 18:05:00
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29. Module for adding a slot? - in Player Features and Ideas Discussion [original thread]
i'm sure others have thought about this as well, the idea has occured to me as well, i think its a decent idea, for flexibility, but am not sure balancing would be that easy... maybe if there were only modules that lowered slots.. for example you ...
- by SW nomad21 - at 2003.08.13 00:03:00
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30. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
thats a legitamate opinion.. but i don't see why the secure container size needs to be limited. field-based containment would be a snap considering the technology level of the EVE universe, large containers (containment field beacons) would be mor...
- by SW nomad21 - at 2003.08.13 00:00:00
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31. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
i thought about the aggression issues, and i thought it was similar to someone stealing a few items at a mall. you can't shoot at people for petty theft, and thieves are supposed to be subtle and sneaky. admitedly there is no way to beat people up...
- by SW nomad21 - at 2003.08.12 18:12:00
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32. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
Baldour Ngarr, thank you for your input. I recognize your position, but find it flawed, as you do mine, however I had hoped that this thread would be a development of my ideas, if you would like to vocalize yours more thoroughly, please feel free ...
- by SW nomad21 - at 2003.08.10 14:19:00
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33. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
now that the conceptual basis of this thread has been established, and the need for a more balanced ore thief role clearly identified, if there are any technical or game/module balancing issues that anyone feels need be addressed please do so. i ...
- by SW nomad21 - at 2003.08.10 03:49:00
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34. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
i would dispute your technicality. the cans being taken from are called "cargo containers" implying that they carry cargo, or something of potential value. also, judging by the way ships are designed (some have many turret slots/drone space like t...
- by SW nomad21 - at 2003.08.10 03:37:00
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35. Mining and Thievery develpment - in Player Features and Ideas Discussion [original thread]
Recently there seems to have been an upswing in the problems associated with ore thieves. I've come up with a few ideas that may make both thievery and mining more interesting: Firstly, cargo containers don't have to be physically encompassing. M...
- by SW nomad21 - at 2003.07.31 18:45:00
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